PLACES REAL AND IMAGINED
Another world, filled with magic. It’s very difficult to reach, though the MacBain kings have traveled there for generations.
CITY OF THE DEAD
The City of the Dead is a very large and ancient cemetery. Grave markers carved of stone dot the lumpy ground. Mournful lambs, praying angels, and weeping cherubs peep from clusters of overgrown crabgrass. The winding footpath coils through the main body of the cemetery and threads between rows of crumbling mausoleums. In one of these towering and dark mausoleums resides the Guardian of the Dead.
THE FLOATING MARKET
The Floating Market is home to many shops, including Warton’s Apothecary, Rotten to the Core, and The Ink Blotter. The market is not for the faint of heart, but if you need the sort of ingredients that aren’t available elsewhere, you might check here. I highly recommend Warton’s belfry bat bladders, as they are very high quality.
Fingal’s Cave is found in the island of Staffa. The basalt pillars that form the island create a remarkably even walkway, and the minerals in the rock give the cave a mixture of incredible colors. Not to mention that the sound of the waves inspired the beginning of Mendelssohn’s “Hebrides Overture.” This is the entrance to the path to Ceoban, but beware, it is guarded by a grumpy sea monster named Ferock.
THE GIANTS LAND
A place where giants, old and young, live. Some giants come here to rest, taking long naps that last centuries. Often, these slumbering giants are mistaken for mountain ranges, covered in foliage, trees, and moss.
THE HALL OF THE BANSHEE
The Hall of the Banshee is not the sort of place you ever want to end up. The floor is made of headstones, stolen from graves. She keeps an assortment of living books, none on particularly pleasant subjects, all of which could kill you. There are a pair of black vultures in a steel birdcage, that keep watch over the hall. The Banshee washes the clothes and sheets of those close to death over the fireplace, so if you happen to find yourself in her hall, throw them into the fire. It could save someone’s life! Many of the objects in her home are alive, so be careful what (or whom) you run into. The Banshee tends to return at midnight, and if you are there, you will be on the receiving end of a scream that can and will lead to your death. Enter at your own risk.
THE HALL OF KINGS
On the path to Ceoban, you’ll have to pass through The Hall of Kings. The only way past is through. You must choose the seat of the king of your ancestors. If you choose the wrong seat, there will be consequences, and depending on whose seat it was, the consequences may be deadly.
THE HALL OF THE MERROWS
The Hall of the Merrows smells distinctly like lilacs in the rain. It is a grotto gilded with gold and multi-colored coral and gems. Fresh cut flowers surround pools of peaceful waters filled with exotic fish and plants. Overlooking it all are two golden thrones, the seats of King Ardal and Queen Aoibheann.
Iona is a tiny Island in Scotland, home to only a little over 120 people. It is very popular among tourists, for both its history, and its enchanting beauty. Some believe that The Book of Kells was partly written and created on Iona, thanks to the monastic tradition that once lived there. The abbey’s graveyard holds many graves that date back many centuries, including those of kings of France, Ireland, Norway, and – of course – Scotland.
THE MINERS INN
The Miners Inn is found deep in the heart of the village of Zephandale, home to many creatures. It is a meeting place for those who are against Dragomir. This famous gathering place can be reached by hopping in a mining cart used by the dwarves. It’s run by a fierce warrior dwarf by the name of Domnall.
THE ISLE OF STAFFA
Staffa was formed centuries ago by lava flows. The basalt columns are awe-inspiring, and there is an air of magic – probably due to the fact that it is the home of Fingal’s Cave, which holds the path to Ceoban. The island has been visited by royals from countries around the world, and contains many secrets.